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Author Topic: parquet floor  (Read 1410 times)

lebonmarie

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parquet floor
« on: March 18, 2016, 04:18:36 PM »
Hello,
 I will like to make a parquet floor with 6 different flagstones, with a clean material has each. And to have a randomization on the level of the axes so that I can move them so that they are not toiutes right.
How then I to make? thank you
« Last Edit: March 18, 2016, 04:24:06 PM by lebonmarie »

Paul Roberts

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Re: parquet floor
« Reply #1 on: March 18, 2016, 06:18:11 PM »
Hi,

Your images and node tree appears to be correct to me. Could you let me know in a little more detail the problem you're encountering?

Many thanks!

Paul
Paul Roberts
iToo Software

Paul Roberts

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Re: parquet floor
« Reply #2 on: March 21, 2016, 04:10:19 PM »
Hi,

Please find an attached file. I've assumed you'd like to randomise the offset of each row so to do this you can try the following:

- Create a transform operator and wire it to the Generator's Left input.
- Right click on the Transform operator and export Left Padding
- Attach a Random number node to the exported parameter and change the mode to Generate on Array Y Row
- This random value generated by this node will now create random offsets for each row.

If you need to enlarge the area to get rid of missing boards around the perimeter you can use the Generator > Clipping Area > Expand property.

I hope that helps,

Thanks!

Paul
Paul Roberts
iToo Software