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Author Topic: MultiTexture drops Maps in Sequence Mode  (Read 2736 times)

Klonsemann

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MultiTexture drops Maps in Sequence Mode
« on: May 19, 2018, 11:45:09 PM »
Hi !
When I use MultiTexture it drops maps when I use a material-operator in sequence-mode. It even depends on the seeds I use. The two first lines in the attachment are different seeds. The last line is the same style with a multi/sub-object-material - which works as expected.

Are there any ideas why this happens and how to fix ?

According to the nature of the current project I have to deal with a lot of sets of maps. So I would like to stick to Multitexture.

Greetings

Rokas

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Re: MultiTexture drops Maps in Sequence Mode
« Reply #1 on: May 21, 2018, 09:16:10 AM »
Hi,

MultiTexture Map is a plugin for 3dsmax that loads multiple textures and assigns them randomly, either by object or by material ID. With controls to randomly adjust the gamma, hue and saturation.

MultiSub object material is the way to go in Your case.
Rokas