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Author Topic: Selector depends of generator name  (Read 501 times)

arch3d

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Selector depends of generator name
« on: September 08, 2022, 12:12:49 PM »
Hi,
I dont know if you see something like this useful, but i think it would be nice
Using experession to determine which geometry should be used for each generator.
Especially in complex scenes when there is many generators in scene (e.g lamps, trashes benches)
Sometimes it depends copy of half or more style to ony switch geometry.
...or if style using splines ID
Best
Michal

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Re: Selector depends of generator name
« Reply #1 on: September 12, 2022, 12:09:45 PM »
I'm sorry but it's not possible, because the Expressions engine doesn't support strings (required to match by name).
Carlos Quintero
iToo Software

arch3d

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Re: Selector depends of generator name
« Reply #2 on: September 12, 2022, 12:27:10 PM »
To be honest i didnt think about exact expression it could be like Linear_1S1.Spline or something simillar ( i was thinking about something simillar to e.g Linear_1S1.XSectionLength ) but now I understand :)

Thank you for info.
« Last Edit: September 12, 2022, 12:34:39 PM by arch3d »