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curved herringbone path
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Topic: curved herringbone path (Read 1116 times)
EU7057
Newbie
Posts: 29
curved herringbone path
«
on:
January 26, 2017, 10:58:32 PM »
Any tips - workflow advice for making a curved herringbone path? At the moment I've got a single piece of geometry with 2 bricks angled to start the pattern. I might need to break that and set it up completely in Railclone since the 2 pieces were being textured as one with the random UV id.
Bend deform does some odd things to the geometry, but without it I was getting gaps between rows. I can post screenshots of my progress if interested.
Thanks
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Michal Karmazín
iToo Software
Hero Member
Posts: 2472
Re: curved herringbone path
«
Reply #1 on:
January 27, 2017, 05:44:46 PM »
Hi,
Please find attached a sample scene showing possible set-up with slightly adapted "
Parquet Herringbone
" style (bundled with RC) - now using
X Spline
&
Clipping Area
. Hope you'll find it useful.
Best regards,
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EU7057
Newbie
Posts: 29
Re: curved herringbone path
«
Reply #2 on:
February 01, 2017, 04:59:51 PM »
Thanks for this! looks like I can't open it with max 2015 - but I'll try and use the screenshot to rebuild it on my end. Was just about to try for a 3rd attempt today. Also finally pushed myself to use railclone to make a simple brick wall with end caps. Slowly but surely...
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Michal Karmazín
iToo Software
Hero Member
Posts: 2472
Re: curved herringbone path
«
Reply #3 on:
February 01, 2017, 05:27:25 PM »
Hi,
It looks like, I've save it in newer format. Please find attached version which should work fine on 3ds max 2015.
Best regards,
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EU7057
Newbie
Posts: 29
Re: curved herringbone path
«
Reply #4 on:
February 01, 2017, 06:04:16 PM »
thanks, realizing it is not an easy setup - is there a simple way to rotate the pattern 90 degrees on the path?
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