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Author Topic: Leather weaving  (Read 549 times)

Thibaut

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Leather weaving
« on: July 16, 2022, 12:06:36 PM »
Hello community :)
This is my first post.

I want to create this leather weaving and apply it to the seat of my footstool.



Here is my 3d object.



I broke down the weaving into 3 elements, grouped in a Compose operator.





I created a spline for the clipping area which is slightly taller and slightly further below my surface. I also tried with a spline of the same diameter and at the same level as my surface.





Everything is going well except at the corners of the seat where the geometry is stretched.
I can't get the rounded shape to fit properly, even increasing the subdivisions of my base geometry.



Is there a setting that would allow me to optimize the result, without or with a minimum of stretching?

Thanks for your help :)

Dragan

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Re: Leather weaving
« Reply #1 on: July 16, 2022, 06:44:23 PM »
You did the best you can. RC project only on the Z axis until it hits the surface.

I think Paul has some insane technique, that only chosen ones can understand, with some unwrapping->wrapping surface but I can`t find the post with the similar problem he solved. 

Dragan

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Re: Leather weaving
« Reply #2 on: July 16, 2022, 07:05:43 PM »
« Last Edit: July 16, 2022, 07:08:10 PM by Dragan »

Thibaut

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Re: Leather weaving
« Reply #3 on: July 16, 2022, 07:19:12 PM »
Thank you for your answer !

My second solution was to try with Marvelous Designer, 3ds max morpher and skin wrap modifiers.
But with Paul’s technique I don’t need Marvelous apparently.

I will post the result ;)

RealViz

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Re: Leather weaving
« Reply #4 on: July 18, 2022, 12:04:54 PM »
I think the best solution is using Displace (VR Disp) or the new EnMesh mod (V-ray 6).