Itoo Software Forum

RailClone => RailClone Pro (*) => Topic started by: QS2024 on September 25, 2016, 01:32:03 PM

Title: Newbie try a hexa paving
Post by: QS2024 on September 25, 2016, 01:32:03 PM
Hi all,
Using forest pack for a long time, just trying Railclone now.
I understand the basic rules but I'm having issue with a simple hexa paving work.

Here are the result I should have (see picts one)
Hexagonal paving with light and dark randomized.

I watched the flooring tutorial, but I'm bit lost..
see my results.

Thanks for any help.

Title: Re: Newbie try a hexa paving
Post by: GT4505 on September 25, 2016, 09:28:49 PM
Think this might help...
just the padding in both directions is not 100% accurate I think...

Title: Re: Newbie try a hexa paving
Post by: Pixelab on September 26, 2016, 09:19:19 AM
Easy one !  :D

(http://s22.postimg.org/sa2d6soa9/Capture2.png)

- Segment has a negative padding of 1/4 of his size in X
- Transform is  : Y size of the element / 2 (you could do that with arithmetic operator)
- Conditional is : segment X counter  = multiple of 2

Now you can generate Settlers of Catan custom maps :)
Title: Re: Newbie try a hexa paving
Post by: QS2024 on September 27, 2016, 10:33:29 AM
thanks a lot to you both.

Indeed the answer was in the padding and the conditional operator X row "multiple 2".

I got my powerful paving system :)