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Author Topic: Mapping  (Read 516 times)

Dragan

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Mapping
« on: February 03, 2020, 01:54:34 PM »
Hi.
3dsMax is not my primary software (I use RC & FP as both plugins have the logic that  I`m very comfortable).
I have a problem with a proper mapping solution for the window frame.
Does anyone have an idea of how to set up everything to:
- avoid scaling,
- use real-world map size
- keep the corner segment with split map orientation?

I use Default scale mode to reduce the number of segments.
I also use the trick to oversize Y Size of the segments instead to calculate, so RC will slice them automatically.
Both options will scale the bottom/top/sides segment and texture too.
-Corona
Any idea?




 
 


 
« Last Edit: February 03, 2020, 04:14:27 PM by Dragan »

Rokas

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Re: Mapping
« Reply #1 on: February 04, 2020, 10:40:25 AM »
Hi Dragan

I am glad I can help You this time ;)


Hope this helps.
Rokas

Dragan

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Re: Mapping
« Reply #2 on: February 04, 2020, 10:52:13 AM »
 ;D I`m glad you helped.  ;D


Dragan

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Re: Mapping
« Reply #3 on: February 04, 2020, 11:09:59 AM »
I  just saw style.
%$^$$^^&%%&*^*#$@$#@#   :D ;D :o
This should be sent to the Development team to see.
 We need some elegant node to solve this problem.

Thank you for your hard work. If I had known that it was so`easy` I would never have posted the question.


Rokas

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Re: Mapping
« Reply #4 on: February 04, 2020, 11:28:12 AM »
Just few uvw xforms. I can hidethem inside macros if You want.
Rokas

Dragan

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Re: Mapping
« Reply #5 on: February 04, 2020, 11:34:49 AM »
No, no... I understand complete style. I will do macro on my own. I just thought this could be solved in a much easier way.
Thank you for help I will look more into mapping in the future.

Best Regards.