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Author Topic: Userproperties per segment  (Read 2579 times)

eqko

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Userproperties per segment
« on: March 01, 2018, 03:20:57 PM »
Is there a way to set userproperties per segment ?
we have a shader that's using userprops to determin what texture to show (it's an OSL)
it would be nice to be able to use RC to generate what we need and still be able to use the OSL material we need.

if not, that maybe you'd consider adding it to the wishlist ?

iToo

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Re: Userproperties per segment
« Reply #1 on: March 01, 2018, 04:07:06 PM »
No, i'm afraid it's not possible, because user properties are stored in the Max object, but RailClone is seen by Max as a single entity.

Although at render time, RailClone generates multiple instances and geometries directly in the render engine, these are not independent Max objects, and have not properties.
Carlos Quintero
iToo Software

eqko

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Re: Userproperties per segment
« Reply #2 on: March 01, 2018, 04:43:46 PM »
Too bad, but it makes sense.

Thanks for the fast reply.