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Author Topic: Offset operator architecture  (Read 2325 times)

inkvisual

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Offset operator architecture
« on: June 18, 2025, 11:55:58 am »
Is the new offset operator is built on the same principle as Spline Offset modifier?

Some time ago we highlighted an issue, where reopening the scene edited with Spline Offset modifier would sometimes re-open with artifacts on the spline (or render with artifacts via network rendering).
It was a ticket regarding the following thread: https://forum.itoosoft.com/other-free-plugins/spline-offset-causing-issues-on-network-rendering/.
At the time I received following response:

Quote
Thanks for your swift reply. It seems to be a limitation of the library that uses the SplineOffset modifier, which works with integers, and it may be related to getting some "out of range" value(s). It will need to be investigated more in-depth by our main developers. Just let me mention that at the moment, we are very busy with updates of our other plugins. Thanks for your understanding.

A generic or "system" unit in 3ds Max is equal to one inch. In most scenarios, it is recommended to use inches or centimeters as system units and change just the Display Unit Scale.

I`m worried that using the operator now would cause as similar issues again. If it`s indeed based on the same library, and issues are likely to happen, will caching/embedding the railclone prevent from artefacts upon reopning/network rendering?


Michal Karmazín

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Re: Offset operator architecture
« Reply #1 on: June 19, 2025, 08:48:05 am »
Hi,

Yes, it uses the same library for 2D mode, and so far no similar issues have been reported. However, as you mentioned, using the Proxy Cache is a reliable way to ensure consistent rendering of RC objects.

Best regards,