ITOOSOFT Forum

RailClone => RailClone Pro (*) => Topic started by: HU0164 on July 11, 2025, 02:18:47 pm

Title: Outgoing / Incoming corners ?
Post by: HU0164 on July 11, 2025, 02:18:47 pm
Hi,
I'd like to be able to put an object called A on the outgoing corners and an object called B (or no object) on the incoming corners.
Is this possible?
Title: Re: Outgoing / Incoming corners ?
Post by: Michal Karmazín on July 11, 2025, 02:24:21 pm
Hi,

You can place the correct object using the Vertex Angle option within the Conditional (https://docs.itoosoft.com/railclone/style-editor/operators/conditional) Operator. I hope that helps.

Best regards,
Title: Re: Outgoing / Incoming corners ?
Post by: HU0164 on July 11, 2025, 02:53:42 pm
Thank you, it works.

And if I want to put an object only in the outgoing corners and nothing in the incoming corners.
In the incoming corners, I'd like the "default node" to be used.
Is this possible?
Title: Re: Outgoing / Incoming corners ?
Post by: Michal Karmazín on July 11, 2025, 03:02:04 pm
Depending on whether the beveling operation is required, you can either wire an empty Segment or change the type of the relevant vertices and adjust the Rules > Corner > Vertex Type setting accordingly.

Best regards,
Title: Re: Outgoing / Incoming corners ?
Post by: HU0164 on July 11, 2025, 04:59:27 pm
Thank's.

I've pretty much succeeded in what I set out to do.
But I don't understand why the 2 elements designated by the arrows don't take into account (on this side of my angle object) the padding value.
Everything else works fine.
Thanks for your help.
Title: Re: Outgoing / Incoming corners ?
Post by: Michal Karmazín on July 14, 2025, 01:58:39 pm
You're welcome. The alignment issue occurs because the Pivot Point is used to position the segment. However, you can easily correct this by adjusting the Right Padding value to compensate. Please find attached a revised version of your scene. I hope this helps.

Best regards,