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Author Topic: Preserve Mapping size for random segment size  (Read 251 times)

CharlyRT

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Preserve Mapping size for random segment size
« on: May 21, 2024, 02:03:48 AM »
Hi
I want to create a stone wall with segments that has random sizes
The problem is that the mapping its being scaled with the segment size
How can I preserve the mapping size? just like its being preserved in Floor Generator for example
I attach the file and images from my ressult in RC and Floor Gen
maps are from this tutorial

question about the forum  ??? how can I insert hyperlink in a word? I cannot figure it out  :(
« Last Edit: May 21, 2024, 04:15:30 PM by CharlyRT »

Michal Karmazín

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Re: Preserve Mapping size for random segment size
« Reply #1 on: May 21, 2024, 09:59:18 AM »
Hi,

I highly recommend using tileable textures. With tileable textures, you can utilize the Apply Box Mapping feature along with the Random > Offset feature of the UVW XForm Operator to achieve the desired look.

The link you can add by using the url tag in the following way:
Code: [Select]
[url=https://forum.itoosoft.com/]text[/url]
I hope this helps.

Best regards,