it does and it doesn't. i think what i'm seeing is that it's dependant on the vertex and not the overall shape? and if there are two or more vertices that are closer together than the size of the object being distributed, it slices the object or squishes it depending on the mode - tile, scale, adaptive. it doesn't matter what i set the vertex type to in 3ds max... i can get some pretty interesting effects ha! i'm trying toupload a 3dsmax 2020 archive file.
ok - so ideally, i'll get an imported shape in the form of an FBX file. it might be a landscape island. what i needed to do was create a shape from that object (create a spline) but that spline has a bunch of vertices. i've simulated that in the attached file by subdividing the corners. - oh and imessed with some of the vertex types but generally i would need them all to be corner type to follow the shape of the imported geometry exactly.