Itoo Software Forum

Author Topic: random noise texture  (Read 949 times)

muoto

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random noise texture
« on: July 26, 2020, 02:38:28 PM »
Hello,
i would like to have a noise texture that is randomly placed (different scale, offsetà on copied objects with railclone.
Any ideas ?
I have the impression Vraymultisubtex doesn't work (or new in latest version?)

I tried also the new uvw random from vray5, but no luck

Thanks

Dragan

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Re: random noise texture
« Reply #1 on: July 26, 2020, 05:42:07 PM »
« Last Edit: July 26, 2020, 07:22:08 PM by Dragan »

muoto

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Re: random noise texture
« Reply #2 on: July 27, 2020, 11:37:12 AM »
Well, actually, i want the noise pattern to be different on each of there rectangles. Here you see that the noise pattern is actually going from one rectangle to the next one.

Rokas

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Re: random noise texture
« Reply #3 on: July 27, 2020, 11:56:45 AM »
Hi,

If You are using procedural noise map, then You can use Explicit Map Channel to make randomization work:


Hope this helps
Rokas

muoto

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Re: random noise texture
« Reply #4 on: July 27, 2020, 12:16:54 PM »
wonderfull !