there are some questions about creating array of different kinds of objects.
1. Here are: Array2S with structure like this
with SequenceCog3 (3 oval bottles - 3 boxes)
and SequenceCog4 (1 round bottle - 4 boxes)
It makes something like that
Only 3 (red) sequences match to 3+3 terms and 7 (blue) to 1+4 terms, others are shaken and stirred. =)
Is it a bug or I made something wrong?
2. Every bottle has a different multi/subobj texture with 4 mats inside. When array was created it has no mats at all.
Do I need to create "united" multi/subobj material for all 5 seqments together or there is a way to inherit mats from the reference objects?
3. Is there a way to avoid intersections like this?
Slice is not a choice because it must be a solid.