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Questions about Array2S

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outgribe:
Hi,
there are some questions about creating array of different kinds of objects.

 
1. Here are: Array2S with structure like this

with SequenceCog3 (3 oval bottles - 3 boxes)
 
and SequenceCog4 (1 round bottle - 4 boxes)


It makes something like that
   
Only 3 (red) sequences match to 3+3 terms and 7 (blue) to 1+4 terms, others are shaken and stirred. =)

Is it a bug or I made something wrong?

2. Every bottle has a different multi/subobj texture with 4 mats inside. When array was created it has no mats at all.

Do I need to create "united" multi/subobj material for all 5 seqments together or there is a way to inherit mats from the reference objects?

3. Is there a way to avoid intersections like this?
 
Slice is not a choice because it must be a solid.

Regards,
Serge

iToo:
1) Sequence Operators are incremented at each step, regardless if they are used or not by the Randomize operator. Use a Compose operator instead, that should solve the problem.

2) Yes, you must create an unique multi-sub material and assign it to the RailClone object. Unfortunately Max doesn't allow to assign multiple materials to a single object.

3) Try changing "Generator->Geometry->Y Mode" from "Aligned" to "Free". In this way, each array's row is generated independently, according to its length.

outgribe:
Thanks for the answer!

sorry, not completely understood where is "Generator->Geometry->Y Mode"

iToo:
In the general properties of the Array2S Generator.

outgribe:
Ah, "General"...
Yes, it look better but not perfect yet  :)

 

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