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Author Topic: Roof Tiles Macro - Material ID  (Read 1159 times)

GB2081

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Roof Tiles Macro - Material ID
« on: July 19, 2017, 10:56:29 AM »
Hello everybody,
I am just playing with the new Roof Tiles Macro. I set up a simple configuration, but can´t randomize the material on the shingles.
What is going wrong? Please have a look on my setup.

Thank you, Harald

Paul Roberts

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Re: Roof Tiles Macro - Material ID
« Reply #1 on: July 19, 2017, 11:10:50 AM »
Hi!

The Roof Tiles macro contains a Material operator that is probably overriding any material ID changes that you wire to it. The Macro was designed to work with RailClone Colour, so you shouldn't need to randomise the IDs in order to get bitmap randomisation. It could also be the Advanced Randomise Material node. To randomise a different texture per segment, Generate On should be set to 2.

I hope that helps,

Please let me know if you have any further questions.

Paul
Paul Roberts
iToo Software

GB2081

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Re: Roof Tiles Macro - Material ID
« Reply #2 on: July 20, 2017, 08:35:45 AM »
Hi Paul, I tried the RailClone Colour. It works fine and randomizes the wooden shingels well.
Thank you, Harald