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Author Topic: Railclone losing channel 2 mapping (fstorm)  (Read 1217 times)


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Railclone losing channel 2 mapping (fstorm)
« on: October 23, 2023, 12:45:04 PM »

see attached
my module has a world mapping for the stone texture (channel 1), and a gradient rampe in channel 2 for the bottom dirt.
The module renders correctly, but the railclone, while keeping the channel 1 correctly, breaks completely the channel 2 for the gradient ramp.
It does the same with the fstorm Gradient ramp, or with a Bitmap

Of course, it works if i remove the instancing engine...
i'm using fStorm 1.5.3n
and RC 5.2.2

Michal Karmazín

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Re: Railclone losing channel 2 mapping (fstorm)
« Reply #1 on: October 24, 2023, 12:44:04 PM »

We've done some tests here, and it seems to work just fine in the latest RC & FStorm versions. Therefore, I would suggest you upgrade your version(s), and if the problem persists, please send us any problematic scene, and we will check it here. Thanks in advance.

Best regards,