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Author Topic: Preserve Mapping size for random segment size  (Read 33 times)

CharlyRT

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Preserve Mapping size for random segment size
« on: Today at 02:03:48 AM »
Hi
I want to create a stone wall with segments that has random sizes
The problem is that the mapping its being scaled with the segment size
How can I preserve the mapping size? just like its being preserved in Floor Generator for example
I attach the file and images from my ressult in RC and Floor Gen
maps are from this tutorial
https://www.itoosoft.com/tutorials/macros-mirror-variations-and-stepped-rotation?back=page%3D6%26sortby%3Dcreated%26tag%3Drailclone

question about the forum  ??? how can I insert hyperlink in a word? I cannot figure it out  :(

Michal Karmazín

  • iToo Software
  • Hero Member
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  • Posts: 2508
Re: Preserve Mapping size for random segment size
« Reply #1 on: Today at 09:59:18 AM »
Hi,

I highly recommend using tileable textures. With tileable textures, you can utilize the Apply Box Mapping feature along with the Random > Offset feature of the UVW XForm Operator to achieve the desired look.

The link you can add by using the url tag in the following way:
Code: [Select]
[url=https://forum.itoosoft.com/]text[/url]
I hope this helps.

Best regards,