Dear Itoo team..
Well Railclone as well as forrestpack are two of the best plugins for max on the market and your support is great.
But theres one thing i cant do or i could do if i only knew how to..
I would love to array my fassade segments on my building but after this i would like to alter different parameters of my arrayed object, for example on the basis of a underlying vertex paint texture or on the basis of a magnet controler.
for this reason in the example i attatched below, i used the script parra 3d, that offers such a possibility, but compard to the stability, your support and the ease of use of railclone this plugin rather is hmm... difficult...
so would this allready be possible to do ore will it be in future releases ?
in the attatched example i panneled a segment with a morph modifierer over the surface, and used an underliying vertexpaint texture, to control the amount of the morphing of of each contained single pannel.. this was very easy exept of the sometimes unxepected behaviour of parra 3d...
i would love to see this inside of railclone...
greetings tom