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railclone small plane tiles with multi texture
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Topic: railclone small plane tiles with multi texture (Read 413 times)
Uwe Kreuzahler
Newbie
Posts: 25
3D Visualization Director
railclone small plane tiles with multi texture
«
on:
September 07, 2020, 09:27:40 PM »
Hello
I'm using the railclone small plane tiles (from the library) for a roof, but cant get multi texture working
The idea is that i use 5 - 8 different bitmaps and spread them over the whole area.
Can someone help me to achieve this?
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Photorealistic Architectural Visualizations
www.3D.cr
Rokas
Hero Member
Posts: 3324
Re: railclone small plane tiles with multi texture
«
Reply #1 on:
September 08, 2020, 08:45:37 AM »
Hi.
Let me explain the difference between
multitexture
and
RailClone Color
maps.
Multitexture works on material IDs. You need to randomize material IDs (RailClone has a node for that). RailClone color works on segments. No need to randomize IDs.
P.S. If You are using multitexture and Your segment has some other materials apart the one with multitexture, all possible variants need to have same material instance in multi-sub object material:
Both maps have their strengths and weaknesses. It is up to You which to use in Your situation.
Hope this helps
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Rokas
Uwe Kreuzahler
Newbie
Posts: 25
3D Visualization Director
Re: railclone small plane tiles with multi texture
«
Reply #2 on:
September 08, 2020, 05:52:52 PM »
Hi Rokas
thanks for the answer, I used the MaterialID node and that did the trick :-)
regards
Uwe
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railclone small plane tiles with multi texture
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