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Author Topic: railcone randomise multisub texture for ue4  (Read 855 times)

PS4115

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railcone randomise multisub texture for ue4
« on: December 29, 2019, 03:49:24 AM »
Hi

I wondering if anyone can give me some advice on how to create a randomize seed for a multisub texture.

I am using a fstorm to unreal pipeline and because of unreal I cant use railcone colour or fstorm's multi texture technique.  As these techniques will just import into unreal as one material via datasmith.

My workaround is the use a multi sub material node and plug in the fstorm materials and then in railcone editor assign a material node to the segment.  This exports just fine with the mesh having the correct number of material slots in unreal.

I would like to create a random seed generator to the railclone node so I can adjust the randomization to my liking before exporting.

Any idea's.


PS4115

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Re: railcone randomise multisub texture for ue4
« Reply #1 on: December 29, 2019, 03:55:03 AM »
i forgot to mention the fstorm materials are converted to vray materials before exporting via datasmith.

PS4115

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Re: railcone randomise multisub texture for ue4
« Reply #2 on: December 30, 2019, 05:30:01 AM »
I found a solution in a old forum post here. 

https://forum.itoosoft.com/railclone-pro-(*)/scripts-for-railclone/msg16079/#msg16079

Itoo has a RcRandomSeed script that work perfectly for what i was trying to achieve.  The script link is that post.