I wondering if anyone can give me some advice on how to create a randomize seed for a multisub texture.
I am using a fstorm to unreal pipeline and because of unreal I cant use railcone colour or fstorm's multi texture technique. As these techniques will just import into unreal as one material via datasmith.
My workaround is the use a multi sub material node and plug in the fstorm materials and then in railcone editor assign a material node to the segment. This exports just fine with the mesh having the correct number of material slots in unreal.
I would like to create a random seed generator to the railclone node so I can adjust the randomization to my liking before exporting.