Itoo Software Forum
RailClone => RailClone Pro (*) => Topic started by: PS4115 on December 29, 2019, 03:49:24 AM
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Hi
I wondering if anyone can give me some advice on how to create a randomize seed for a multisub texture.
I am using a fstorm to unreal pipeline and because of unreal I cant use railcone colour or fstorm's multi texture technique. As these techniques will just import into unreal as one material via datasmith.
My workaround is the use a multi sub material node and plug in the fstorm materials and then in railcone editor assign a material node to the segment. This exports just fine with the mesh having the correct number of material slots in unreal.
I would like to create a random seed generator to the railclone node so I can adjust the randomization to my liking before exporting.
Any idea's.
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i forgot to mention the fstorm materials are converted to vray materials before exporting via datasmith.
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I found a solution in a old forum post here.
https://forum.itoosoft.com/railclone-pro-(*)/scripts-for-railclone/msg16079/#msg16079
Itoo has a RcRandomSeed script that work perfectly for what i was trying to achieve. The script link is that post.