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Author Topic: BUG: Randomize Material ID not working with Use Instancing Engine  (Read 4171 times)

harumscarum

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hello
Material randomize node not working with Use Instancing Engine option enabled
everything is fine in the viewport, but I use Corona and there is only ID=1 rendering

with Use Instancing Engine disable impossible to render the full scene with 50000 objects

harumscarum

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Re: BUG: Randomize Material ID not working with Use Instancing Engine
« Reply #1 on: June 29, 2017, 04:27:35 PM »
any ideas how to randomize audience that way?

iToo

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Re: BUG: Randomize Material ID not working with Use Instancing Engine
« Reply #2 on: June 30, 2017, 09:02:20 AM »
Hi, unfortunately this is a limitation of the Corona implementation. You can find the list of supported features here.
We are in conversations with the Corona team to support more features in the future, but that requires important changes in the Corona engine.

As workaround, you would create a set of separated geometries with different IDs, and randomize them using the "Randomize" operator.
Obviously this procedure requires a previous work to prepare it, but it's compatible with instancing.
Carlos Quintero
iToo Software