Let's say you have a rectangular clipping spline and an A2S generator. You want "pillars" in all four corners as well as pillars evenly spaced vertically and horizontally across the area. Because evenly aligns segments evenly along splines without the ability to take into account the size of the segments in the corners, you end up with an uneven distribution of pillars. See the attached.
I've searched high and low for a solution to this -- even a mathematic one -- but I've not found one. This seems like such a common thing that people would want to do (and from what I'm seeing online, it is), and it also seems like it SHOULD be something RC could do in a snap.
But it's not. Not even using mathematics.
What's funny is that there's a Railclone tutorial that covers something similar to this regarding making boxed ceilings, but nowhere is it mentioned that the ceilings it generates **would never be built because the boxes are not the same size**. The video is also careful to only choose clipping spline dimensions in proportions where the differences are minor, and the instructor never resizes the splines to demonstrate the procedural nature of the ceilings, which would immediately make it obvious that the boxed ceilings are wonky.
https://www.itoosoft.com/tutorials/creating-a-procedural-coffered-ceiling-with-3ds-max-and-railcloneSo, how about some sort of evenly padding options so this can be done? If not, is there a solution?
Thanks for your help! This community and the iToo staff have always been prompt and helpful in their replies!
Tony