Hi guys. This time I want to ask if it's possible to solve a problem related to 3ds Max that involve the correctness of the RailClone object.
I've created a spline all around an object to simulate the effect of a rope, which works great till I leave the spline as it is. But when I'm trying to break the spline to insert a node at the intersection, even if I weld the vertices and Max is saying it's still a single spline, I get annoying artifacts as you can see in the images. It gives me that error with RailClone and with the "Enable in Viewport" spline tool as well.
I attach the images and the scene where you can also find a low poly model of the rope to build along the path.