Good evening Mr. Rokas and everyone around,
It is really simple answer.
I am creating my assets and railclone can handle everything also slice it and etc (Nice perfect, soooo happy)...
Then when it goes to material / textures then I am forced to collapsing it... it means impossible modify it in future.
Ok solution is that, i am creating some copy that will be collapsed... and used in railclone
... Ok cool i can survive this but how you know,...... in later stages ....
you will adjust/modify pivot point or size or anything adjusting to final scene... and unfortunately you are working on collapsed object that has zero value for you.... and when you go to update your original object because that one is unfortunately collapsed then you see that you wasting your time because you need to do many changes to original object that you will be on same model that is collapsed (basically you will need take it out and mirror collapsed object regard original object)..... it means resizing orig model, pivot point fix, copy new updated orig model as a copy that will be collapsed for railclone, assign new copied ver. to railclone in railclone editor and assign into correct "segments" folders and etc... and then still do some minor fixes that will sit perfectly) We talking at least regards 15+ minutes of work and can go easily to 30+min if you face other problems that is not fit properly
Then it forced me try go around this and either try use modifier "editable_poly" that it not helps you save against collapsing..
I am happy pay someone for simple script or sort this stuff... I can imagine that everyone facing issues regarding this texturing and then need/or be forced to collapse your work. BUT on opposite side,,,, collapsing is better then manually assign all textures and manually editing all mat_ID
... but still I am happy pay someone and save my time with problem described above.
Best regard P. and thanks guys for great job... i really appreciate FP7 after my own quick testing. ... and railclone is also great piece of sw