Unfortunately, this workflow is not working.
When setting Triplanar to `local` seamless distribution is broken and when set to `World` it looks good at the start but remains mapping position when rotating Generator/Segments.
I didn`t pay attention to mapping before since I`ve been working on specific generators with simple mapping.
3DSMax is not my primary software but I know enough to see that RC has serious issues with mapping. I`m trying for the past 10 hours to get some adequate solution for seamless mapping (especially on corners) and I had no luck.
And combination Use Segment Material vs Use Instancing Engine vs BoxMapping vs UVWXform Operator is completely contrary to my needs

I have tried everything I could think of, even calculating Xform tile to match segment scaling.
I check all solutions from Rokas, Paul, and some other users but I could not find a simple solution.
The goal is to have a functional generator from the topic example, but with:
- working "Use Segment Material" option when adding some other single segments to be part of the Generator
- randomizing UVW offset/rotation for Segments in Default/Evenly array or Nested Generator
Plus, if I use 2 or more multi/sub materials for controlling the orientation it is heavy for the Style and even worse if I want to have Material parameters for a User-friendly RC Object. So, a workaround with multiple IDs is unsatisfactory.
As I can see, the BEST solution and easier to follow in the Style will be internal UVW Xform with individual rotation.
From today it become my No. 1 priority
(I`m so frustrated)
....... or maybe, it`s just a fever that troubles me

PAUL, ROKAS (Carlos, you just do the coding for the new Xform) ... PLEASE HELP!!!

I can`t sleep and I can`t move a step forward
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Best Regards

P.S. And above everything I have to pay attention to prevent being posted on FB by my wife, again! (she is concerned about my current condition)