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Author Topic: Shelt Stacker  (Read 99 times)

3dbybrunolopes

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Shelt Stacker
« on: April 06, 2025, 02:03:02 PM »
Hi guys,

For some reason I cant get this bundled macro to work as intended. Because there's no info on how to use it properly...using latest rc version.
Can you explain?

What are the steps? what do I need to prep?

thanks

« Last Edit: April 06, 2025, 02:30:52 PM by 3dbybrunolopes »

Michal Karmazín

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Re: Shelt Stacker
« Reply #1 on: April 07, 2025, 08:56:55 AM »
Hi Bruno,

To the Scatter Items input, you should wire your object(s) - typically multiple items connected through a Sequence or Randomize operator. While it's possible to use the 'Shelf Stacker' macro without a spline by adjusting the Objects Wide parameter, we generally recommend using a spline for most scenarios. You can control how many items are stacked by tweaking the Objects Deep parameter. The macro also allows for random item removal - especially from the front of the shelves where they're more accessible. For that, you can use the Height Front and Height Back parameters to control shelf height. The remaining parameters help fine-tune the randomization of the scattered items.

Additionally, we recommend checking out the bundled Groceries library for style examples - you can easily replace the default objects with your own products. I hope you’ll find these helpful.

Best regards,

3dbybrunolopes

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Re: Shelt Stacker
« Reply #2 on: April 07, 2025, 10:57:13 AM »
Hi,

I did what you suggest, but items are not in the correct orientation, and volumes are not respected

Also NONE of the railclone presets is done with the shelft stacker macro. It's done with the ones you provide and show in the video tutorial. wich is fine, BUT, I would like to know why the shelf stacker provid doest not work as expected!

Hi Bruno,

To the Scatter Items input, you should wire your object(s) - typically multiple items connected through a Sequence or Randomize operator. While it's possible to use the 'Shelf Stacker' macro without a spline by adjusting the Objects Wide parameter, we generally recommend using a spline for most scenarios. You can control how many items are stacked by tweaking the Objects Deep parameter. The macro also allows for random item removal - especially from the front of the shelves where they're more accessible. For that, you can use the Height Front and Height Back parameters to control shelf height. The remaining parameters help fine-tune the randomization of the scattered items.

Additionally, we recommend checking out the bundled Groceries library for style examples - you can easily replace the default objects with your own products. I hope you’ll find these helpful.

Best regards,
« Last Edit: April 07, 2025, 11:02:49 AM by 3dbybrunolopes »

HU0164

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Re: Shelt Stacker
« Reply #3 on: April 07, 2025, 11:13:37 AM »
I'd never paid much attention to the "Groceries" library before, and when I was looking for it, I noticed that it didn't appear when you entered its name in the filter area.

3dbybrunolopes

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Re: Shelt Stacker
« Reply #4 on: April 07, 2025, 11:28:49 AM »
Yes, it's in the architecture type categrie, under supermarkets. not very obvious

I'd never paid much attention to the "Groceries" library before, and when I was looking for it, I noticed that it didn't appear when you entered its name in the filter area.