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Author Topic: generating puzzle matte or multimatte for raiclone obejcts...  (Read 1029 times)

lukx

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generating puzzle matte or multimatte for raiclone obejcts...
« on: September 04, 2019, 06:04:06 AM »
I need to create Redshift puzzle mate fro raiclone objects. Is there a way to assign different object ID _from 1-100) to each generated (repeated) raiclone object?

Rokas

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Re: generating puzzle matte or multimatte for raiclone obejcts...
« Reply #1 on: September 04, 2019, 07:57:11 AM »
If i understood correctly then:


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lukx

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Re: generating puzzle matte or multimatte for raiclone obejcts...
« Reply #2 on: September 04, 2019, 08:17:15 AM »
But it's for material ID , is there anyway to do it for Object ID?

Rokas

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Re: generating puzzle matte or multimatte for raiclone obejcts...
« Reply #3 on: September 04, 2019, 08:35:10 AM »
What do You call object id?
You can use selector node to select from different object segments.
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lukx

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Re: generating puzzle matte or multimatte for raiclone obejcts...
« Reply #4 on: September 04, 2019, 08:43:37 AM »
I wan tto avoid creatin multisub object materials I just want one material.

Rokas

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Re: generating puzzle matte or multimatte for raiclone obejcts...
« Reply #5 on: September 04, 2019, 12:57:51 PM »
OK, You call Object ID as  Gbuffer object ID, great.

Now reading Your first message again, I dont understand the problem:
You can assign object ID for each RailClone object just just like regular object:


If You want, You can speed up the manual process with maxscript line:
Quote
for i=1 to selection.count do selection.gbufferchannel = i
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Dragan

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Re: generating puzzle matte or multimatte for raiclone obejcts...
« Reply #6 on: September 04, 2019, 03:00:28 PM »
I think he has a 100 segment object with Objet ID _1-100...
So.. Selector will be an option.
« Last Edit: September 05, 2019, 10:25:08 AM by Dragan »