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Author Topic: Getting current angle of spline or vertex  (Read 156 times)


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Getting current angle of spline or vertex
« on: October 09, 2020, 03:42:41 PM »
I'm trying to animate a car on a spline with 'Animate Along Path'. I can animate a car which is grouped as body and wheels.Now I want to simulate front wheels Z rotation on curves and corners.I can do this but I must change wheel's pivot Y offset with current angle of segment.Because wheels are moving independent.I tried sin(XVertexWideAngle) but I guess Xvertexangle and wideangle always returns 0. I attached max2019 file . please help me about this.



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Re: Getting current angle of spline or vertex
« Reply #1 on: October 12, 2020, 10:33:51 AM »
Hi. Thanks for the challenge. Unfortunately we could not find a solution for this style.
Clearly this is not what RC is designed for. Maybe it is possible, but we could not figure out how to solve it.
iToo Software