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scale along path
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Topic: scale along path (Read 5308 times)
Terri Brown
Full Member
Posts: 114
Re: scale along path
«
Reply #15 on:
February 12, 2021, 10:25:14 AM »
ok thanks Rokas. Forgive me...I'm not expressions/scripting wired.
So I know typed in return Input1-(YSplinePosition*Input2);
Still says that the expression has errors. What am I missing?
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Rokas
Hero Member
Posts: 3324
Re: scale along path
«
Reply #16 on:
February 12, 2021, 10:25:59 AM »
I don't see full picture without max file.
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Rokas
Terri Brown
Full Member
Posts: 114
Re: scale along path
«
Reply #17 on:
February 12, 2021, 02:38:32 PM »
ok I'll send it to you now
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Rokas
Hero Member
Posts: 3324
Re: scale along path
«
Reply #18 on:
February 12, 2021, 03:00:43 PM »
It is working the way You did. It just don't like Your initial parameters.
Set Your both numeric inputs to 200 and then test it.
However I don't know how to put nicer expression to align those segments better. You will need to adjust padding as well.
«
Last Edit: February 12, 2021, 03:13:31 PM by Rokas
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Rokas
Terri Brown
Full Member
Posts: 114
Re: scale along path
«
Reply #19 on:
February 15, 2021, 08:39:37 AM »
Yeah great, that works now, thanks.
Like you say, the issue now is the intersection of the tubes as they near the apex of the semi-sphere. It would be wonderful is RC had a function like Forest pack where you could enable an 'Avoid Collisions' box.
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