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Author Topic: surface working in a 'reversed' mode from bottom, up  (Read 192 times)

eligiusz

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surface working in a 'reversed' mode from bottom, up
« on: May 28, 2020, 02:52:12 PM »
Normally You put the geometry above the surface but what if I want the surface to work as a ceiling and put the geometry below it ? Its probably something obvious but cant really find any setting for it.
Its not a big deal because I can just flip normals but that would then require having a separate object for RC and separate for rendering with normal normals.

Rokas

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Re: surface working in a 'reversed' mode from bottom, up
« Reply #1 on: May 28, 2020, 03:05:41 PM »
Yes, separate (non-renderable) object should work just fine.

Or maybe You could use surface normally and add additional transform to lower RC from the top to the bottom the amount You need.
Rokas

eligiusz

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Re: surface working in a 'reversed' mode from bottom, up
« Reply #2 on: May 28, 2020, 03:08:50 PM »
what if I want some piping with 'holding geo' that adjusts to the ceiling ?

Rokas

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Re: surface working in a 'reversed' mode from bottom, up
« Reply #3 on: May 28, 2020, 03:30:35 PM »
I guess your method works better then
Rokas