No problem at all. Unfortunately in this case you are limited by the way that RailClone's core works. It was designed primarily and a parametric modelling tool and isn't well suited to this kind of rigging task. I'm assuming that you want to animate this object in which case I wonder if instead of combining the elements in RailClone, you can rig and skin it before adding it as a single segment? Any animated deformation you apply to the source would be reflected in all the instances.
I’m taking it one step at the time. The next step was to animate the monitors individually in different positions based on the distance travelled on the spline, or based on the height from the ground. Maybe incorporate some random value to get all different movements. With the expression editor I can extract different value’s like the distance from the ground, I thought I could use this data to animate the monitors.
But if I take the advice to animated it and feeding it as a single element to Railclone, is it possible to offset the animation so that every monitor doesn’t do the same?
However, I like a challenge! So attached you'll find a simplified version that allows you to rotate the segments around the pivots you have specified. As you suggested in your post, this was created using trig expressions to place the segments as they rotate.
Wow, that’s a mindboggling construction you’ve created! Took me an hour to understand what you’ve done. I really appreciate the extensive support
I've also forwarded your proposals for the compose operator to the developers but these would involve significant changes to the RailClone core to achieve.
To the core? So it’s not possible that an operator outputs itself pretending it’s just a single Segment?
I hope that helps, and I look forward to today’s question
Well, I’m still biting on today’s answer
I'm not sure what you're making but it looks fascinating
That makes the both of us haha I haven’t got the final picture in my mind yet. It’s a bit of an learning project to understand every bit of this plugin. I’m “winging” it a bit while I’m designing it. For now I’m trying to create some steampunk style of rails with monitors (which is going to display my portfolio for a showreel) with lots of gears and overly complicated mechanics. This plugin really has the potential to create massive amount of geometry, and I’m planning to use this power
I have something in mind like the doors scene in Monsters inc (do you know that scene? With all the doors):
Combined with some fantasy woods or something (Yes, I’ve the forest pack to