I've noticed that cap mapping size is incorrect when using non real-world mapping, specifically it's got different scale than the body of the segment.
It gets fixed when I switch to 'real-world map size' in RC and to 'real-world scale' mapping in texture.
I work in centimeters.
Is there any fix for that? I'd rather not work in RWS mapping, since most of our libraries are based on regular UVW-tiling mapping.