I'm trying to make a Tile hung wall using railclone. I thought it should be do-able with a 2s array, but I've hit a few problems.
What I'm trying to achieve is offset tiles on a vertical surface through which I would like to punch window holes. I would like to make this railclone be able to go around the corners of a building also. I wanted to be able to draw the outline of the plan of the building with one spline, draw the height of the building or wall with another spline, then punch holes through the resulting walls.
Problem 1: I've made a single tile, and I can get it to be simply arrayed vertically, but when I try to offset it I can't get it to fill the gaps it creates when I offset every second row.
Problem 2: I need to be able to cut openings in the walls to insert windows, but I can't make the holes work
Problem 3: in trying to solve problem 1 I created a half offset base object, which looks fine a base geometry, but I also want to apply randomly 3 variant materials to give a randomisation of colour. By making the base object split I now cannot randomise the material ids as it colours halves of tiles on the offset rows.
The effect I'm trying to achieve is like that of the "Walsall art gallery" (google image search "walsall art gallery terracotta tiles").
I trust with all the expertise at iToo that as usual there is a solution out there, and look forward to seeing what you suggest.