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Author Topic: Transparent Material  (Read 2603 times)

Paul Roberts

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Re: Transparent Material
« Reply #15 on: February 03, 2016, 03:41:02 PM »
Hi,

It is still rendering correctly for us but we're wondering if there is an issue resolving the X-Reffed material. Could it be possible there is another material with the same name? To test this, in the attached scene this we've merged the material (which works on our tests). I'd be interested to know if it works correctly for you too if you render it. You could also check the asset tracking window to see where the XReffed material is being found.

Thanks,

Paul
Paul Roberts
iToo Software

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Re: Transparent Material
« Reply #16 on: February 05, 2016, 10:39:26 AM »
Hi Paul, it seems to work!  :)
But I don´t know at the moment what it means to my workflow.

Paul Roberts

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Re: Transparent Material
« Reply #17 on: February 05, 2016, 04:02:47 PM »
OK, That's interesting. This suggests that your XReffed material may be coming from somewhere other than the intended file. You could try renaming the material to make sure it is not clashing with one saved elsewhere.

Thanks,

Paul.
Paul Roberts
iToo Software

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Re: Transparent Material
« Reply #18 on: February 19, 2016, 10:58:35 AM »
Hello Paul,
sorry for my late reply. I was offline because of a flu.

There is definitely an issue with the xrefed material. When I render your provided file with the merged material, everything is fine.
But when I railclone the glass facade once again, both elements (old and new) get the xrefed material again and render wrong.

Even renaming the glassmaterial in the library file does not help.

So a workaround for this would be merging the material and get rid of the xref material. But how did you do that???




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Re: Transparent Material
« Reply #19 on: February 19, 2016, 11:35:03 AM »
And here is the scene again.
Two railclone objects. One with xrefed material, the other with merged material.

Paul Roberts

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Re: Transparent Material
« Reply #20 on: February 19, 2016, 03:47:19 PM »
Hi,

I'm really sorry you're still experiencing this issue, it's very strange because I still can't reproduce it. Even your supplied file renders fine for me with correct alpha information. Anyway if you want to merge in the x-reffed material you can open the References > XRef Objects menu, right click on the XReffed materials and select Merge in Scene.



You can then check the material to make sure it has all the correct alpha settings which will help to determine if the material is actual the one on the source object or if it's being found somewhere else.

I hope that helps and that we can get to the bottom of this issue for you.

Thanks!

Paul
Paul Roberts
iToo Software