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Triangular floor tiles
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Topic: Triangular floor tiles (Read 2345 times)
iToo_Butler
Jr. Member
Posts: 56
Triangular floor tiles
«
on:
May 31, 2017, 01:14:24 PM »
Hi all,
How can I setup a RC using equilateral triangular tiles so that RC randomises the rotation of the tiles by 120? So that when a material is applied it's direction is different. I'm replicating this floor
http://www.bolon.com/en/project/office/department-of-immigration-and-border-protection
and want to be able to adjust it quickly when the client comes bavk with changes so I'd love to railclone it!
I presume some sort of rotation expression is needed but I'm struggling.
Thanks in advance.
Andy.
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Cheers,
iToo_Butler.
Michal Karmazín
iToo Software
Hero Member
Posts: 2942
Re: Triangular floor tiles
«
Reply #1 on:
May 31, 2017, 03:35:13 PM »
Hi Andy,
In this case, there's no need to rotate the Segment and using the
UVW XForm
Operator with corresponding
Step Increment
to rotate the UV mapping should do the trick too. Attaching a sample scene with possible style set-up. Hope you'll find it useful.
Best regards,
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iToo_Butler
Jr. Member
Posts: 56
Re: Triangular floor tiles
«
Reply #2 on:
May 31, 2017, 04:24:08 PM »
Thank you for this. I devised my own, slightly simpler but far less cool method in the end! But will try this one for sure.
Thanks for the amazing effort.
Andy.
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Cheers,
iToo_Butler.
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