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Author Topic: Triangular floor tiles  (Read 374 times)

iToo_Butler

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Triangular floor tiles
« on: May 31, 2017, 01:14:24 PM »
Hi all,

How can I  setup a RC using equilateral triangular tiles so that RC randomises the rotation of the tiles by 120? So that when a material is applied it's direction is different. I'm replicating this floor http://www.bolon.com/en/project/office/department-of-immigration-and-border-protection and want to be able to adjust it quickly when the client comes bavk with changes so I'd love to railclone it!

I presume some sort of rotation expression is needed but I'm struggling.

Thanks in advance.

Andy.
Cheers,

iToo_Butler.

Michal Karmazín

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Re: Triangular floor tiles
« Reply #1 on: May 31, 2017, 03:35:13 PM »
Hi Andy,

In this case, there's no need to rotate the Segment and using the UVW XForm Operator with corresponding Step Increment to rotate the UV mapping should do the trick too. Attaching a sample scene with possible style set-up. Hope you'll find it useful.

Best regards,

iToo_Butler

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Re: Triangular floor tiles
« Reply #2 on: May 31, 2017, 04:24:08 PM »
Thank you for this. I devised my own, slightly simpler but far less cool method in the end! But will try this one for sure.

Thanks for the amazing effort.

Andy.
Cheers,

iToo_Butler.