Hi,
I am working on placing louvres on a building exterior.
Same mesh but two colours in different parts of the building.
I found
this thread which is exactly what I was looking for, but I can't recreate the same thing in my scene.
The Material operator in my version of RC does not have the "From and To" inputs that we can see in that other thread.
Could you please tell me if I'm doing something wrong?
I'm attaching both screenshots. One from the old thread, and one from my scene.
Another problem I'm having, is trying to get the same louvre mesh, but this time a different vertical scale.
The horizontal scale is decided by spline length, but the vertical scale is something i can't get to work with a 2S array.
My work around is to use different source geometry for different heights.
Is there a way to use the same Louvre mesh but for different vertical scale as well?
Any help would be appreciated.
Thank you!