Hi there,
I'm making a mosaic that uses pieces of a single big texture and randomize the UV coordinates with UVW XForm operator.
I need to convert the mosaic to editable poly, but when i add UVW Unwrap modifier I can see that the UV's are miles away from the UV 0-1 space and from each other.
Is there a way (or a script) that can move the UV's in the 0-1 UV space, without messing the position (the part of the texture they cover) and the scale of the pieces?