Itoo Software Forum
RailClone => RailClone Pro (*) => Topic started by: jbaptiste on February 07, 2020, 06:04:07 PM
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Good evening,
Im struggling to find out how to tile correctly the bitmaps used in the railclone color map.
I cannot find where i can tell my bmp to be mapped 1/1 on its relative tile.
any idea why?
screenshot in exemple.
ty
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Hard to understand Your setup from this screenshot. Would You please attach a simplified maxfile with Your textures?
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hello,
thank you for your quick reply. here is the file & textures
i would like the bitmaps to be applied correctly to the randoms tiles ->
https://we.tl/t-HlUeur2AmF
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Thanks for scene file.
First, as You are using Corona, please disable Instancing engine. This is needed for some features to work with Corona renderer.
Please refer to ForestPack (https://docs.itoosoft.com/forestpack/requirements) and RailClone (https://docs.itoosoft.com/railclone/requirements) documentation to learn more which features are supported/partially supported.
General tip:
You very rarely need to add additional modifier on RailClone object.
Remove Your UVW mapping Add modifier:
(https://i.imgur.com/Jd358My.png)
In this case it is best to add UVW mapping on Your segment ant tell RailClone to use it.
(https://i.imgur.com/YkxG4k7.png)
I have also disabled capping segments, as that messes UVs of capped segments:
(https://i.imgur.com/7ahDARk.png)
And for more variations, lets add mirror and stepped rotations macros:
(https://i.imgur.com/OnhI79g.png)
Attached file for Your deeper investigation. If You have any questions, let us know.
P.S.
We have a video tutorial (https://www.itoosoft.com/tutorials/macros-mirror-variations-and-stepped-rotation) covering all the information needed. I hope You can find it relevant.
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Perfect! again! thank you very much!
:)