Itoo Software Forum

RailClone => RailClone Pro (*) => Topic started by: trimitek on September 21, 2017, 02:07:12 PM

Title: UVW XForm - UV's coordinates problem
Post by: trimitek on September 21, 2017, 02:07:12 PM
Hi there,

I'm making a mosaic that uses pieces of a single big texture and randomize the UV coordinates with UVW XForm operator.
I need to convert the mosaic to editable poly, but when i add UVW Unwrap modifier I can see that the UV's are miles away from the UV 0-1 space and from each other.

Is there a way (or a script) that can move the UV's in the 0-1 UV space, without messing the position (the part of the texture they cover) and the scale of the pieces?
Title: Re: UVW XForm - UV's coordinates problem
Post by: Michal KarmazĂ­n on September 21, 2017, 05:50:05 PM
Hi,

It sounds like, you've entered high values (over 1). Attaching screen-shots showing a possible set-up whene all randomized mapping takes place inside of the 0-1 UV space.

Best regards,
Title: Re: UVW XForm - UV's coordinates problem
Post by: trimitek on September 21, 2017, 06:23:44 PM
Hmm, I am using different approach.
I put larger box mapping on a small mosaic piece (I don't change the fixed tile setting (leaving it at 1)) and just use the random offset values.

If I have to use your approach I have to set the fixed tile value to 0.055555, but its limited to two digits after the . (I have 90x90cm texture size and 5x5cm mosaic pieces)
Title: Re: UVW XForm - UV's coordinates problem
Post by: trimitek on September 21, 2017, 06:40:38 PM
Attaching some screenshots: