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Author Topic: VrayMultiSubTex - Instancing Engine  (Read 377 times)

BK8837

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VrayMultiSubTex - Instancing Engine
« on: June 27, 2025, 07:09:46 pm »
Hi Itoo Team,

I was wondering if you could help me understand what's going on here. Check out the graphic.

Thank you!

Michal Karmazín

  • iToo Software
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Re: VrayMultiSubTex - Instancing Engine
« Reply #1 on: June 30, 2025, 09:14:05 am »
Hi,

First, I’d like to point out that RailClone includes the RailClone Color map, which - especially when used in combination with the Material and UVW XForm operators - offers a wide range of options for randomizing textures and maps.

If you still prefer to use the VRayMultiSubTex map, note that for some modes, the RailClone object should be treated as a standard 3ds Max object. This can be done by disabling the Instancing Engine, which makes the necessary data accessible to that map. However, certain modes - such as Get ID from: Random > By instance ID - should work without needing to disable the Instancing Engine. That said, I wouldn’t consider this a bug - it’s more of a partially supported feature, due to the way RailClone handles geometry. For best results, we recommend using RailClone’s native tools. Thank you for your understanding.

Best regards,