Hi,
First, I’d like to point out that RailClone includes the
RailClone Color map, which - especially when used in combination with the
Material and
UVW XForm operators - offers a wide range of options for randomizing textures and maps.
If you still prefer to use the
VRayMultiSubTex map, note that for some modes, the RailClone object should be treated as a standard 3ds Max object. This can be done by
disabling the Instancing Engine, which makes the necessary data accessible to that map. However, certain modes - such as
Get ID from: Random >
By instance ID - should work without needing to disable the Instancing Engine. That said, I wouldn’t consider this a bug - it’s more of a partially supported feature, due to the way RailClone handles geometry. For best results, we recommend using RailClone’s native tools. Thank you for your understanding.
Best regards,