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Author Topic: Wall style coping fill  (Read 343 times)

IT1371

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Wall style coping fill
« on: July 25, 2018, 01:05:06 PM »
So I'm using this for a while now. It just stretches a wall from the RC object between its Z height and the spline object.
Looks like this.

Its working pretty well so far.
You see that notch? On some projects those are supposed to be repeated. And until now I used to manually make those notches.
Its pretty much time consuming.

So I did this

Different kinds of vertices behave differently, and pretty much follow the logic I use when building actual projects. So far it works.
So the spline stays flat or whatever, and all I have to do is scatter those vertices and apply the with different behaviors (corner/bc/b) and RC will works it magic.
Thing is, I can't find a way to lay flat a coping on top of it.

Any ideas?

Rokas

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Re: Wall style coping fill
« Reply #1 on: July 25, 2018, 01:43:48 PM »
If You attached Your scene it would be easier to understand what is going on in Your style.
Rokas
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IT1371

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Re: Wall style coping fill
« Reply #2 on: July 26, 2018, 08:02:02 AM »
Scene attached :)

Rokas

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Re: Wall style coping fill
« Reply #3 on: July 26, 2018, 05:18:39 PM »
You should move up intersecting segments so they are do not create doublefacing geometry:


You need to have one generator for wall and use different segments for different corner types:
Conditional operator will help You:


Once You do that, it will be the same technique for coping.- Move up and use different Y size.

One more Tip:

Use Fixed Size Z instead of Z Fixes Scale:


It will be easier to configure the style.
Rokas
iToo Software

IT1371

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Re: Wall style coping fill
« Reply #4 on: July 27, 2018, 08:17:40 AM »
Okay thank you! Will give it a shot  :)

-edit-

One more thing. You must have noticed I use "Tile" mode instead of "Scale".
This is not very optimal as it generates extra and unneeded geometry. The thing is I pretty much have to since some of the walls in the scene will be curved, and "Scale" doesn't play very pretty.
Is there a way for the generator to automatically decide which kind of mode is optimal for each segment?
If it senses a curve- change this section to Tile. Otherwise- Scale.
« Last Edit: July 27, 2018, 08:40:02 AM by IT1371 »

Rokas

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Re: Wall style coping fill
« Reply #5 on: July 27, 2018, 08:43:00 AM »
No automatic way. You can set up that with spline Material IDs
Rokas
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IT1371

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Re: Wall style coping fill
« Reply #6 on: July 31, 2018, 01:20:30 PM »
Okay... thing is I already use Material IDs to select railing types.
Oh well.