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Author Topic: WALL TILES  (Read 518 times)

CU2825

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WALL TILES
« on: February 10, 2016, 06:40:29 PM »
Hi, i´m sure that it might be simple but... i just can t do it...  :-\
it is kind o simple as you can see 3 tiles that should be random but i can only get one tile...no random...
i little help? thanks!

Paul Roberts

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Re: WALL TILES
« Reply #1 on: February 10, 2016, 07:39:44 PM »
Hi!

It looks as though RailClone's adaptive display mode has activated. This happens when the face count for the objects exceeds an adjustable threshold. The original geometry is replaced by boxes in the viewports to ensure that they remain fast and responsive. These boxes will not have the UVW mapping or material ID information of the original segments but this only affects the geometry in the viewports, and the style should still ender perfectly fine.

You can deactivate this by changing the Viewport mode to Mesh using the settings found in the Display rollout. But for  large areas with many millions of polygons you may get some slow down. More information about this can be found in our online documentation here.

I hope that helps.

Many thanks,

Paul
Paul Roberts
iToo Software

CU2825

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Re: WALL TILES
« Reply #2 on: February 11, 2016, 05:32:39 PM »
i dont think is that... as you can see everything is mesh... i made a new one! and as you can see RC is not using the materials from the original tile.

Paul Roberts

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Re: WALL TILES
« Reply #3 on: February 11, 2016, 07:07:24 PM »
Hi,

This is because unlike Forest Pack, RailClone does not automatically consolidate materials and reassign IDs automatically.  At present you need to create a Multi-Sub object material that uses the same material IDs as set on the source geometry, so the same single material applied to both RailClone object and the individual components yields the same results.

I hope that helps,

thanks.


Paul
Paul Roberts
iToo Software