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Author Topic: Facade system  (Read 4469 times)

GT4505

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Facade system
« on: April 17, 2014, 05:54:15 PM »
Hi everyone, I'm using RC for the first time in one of my commercial projects.
Therefore I'm building a generator that can create a facade like the model I modeled by hand, as shown in the picture below.

What's important:
- Corners should be the same everywhere.
- preferably not just using a box, but a real corner (wider than the thickness of the wall)
- There are 3 types of width (in this case: 70, 140, 210) to get some sort of a grid.
- alternating glass and pieces of facade, randomly using one of the widths.

This is what i came up with so far... please help me out cause my dealine is closing in ;)
Thank you in advance!!!

Pieter van Stee

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Re: Facade system
« Reply #1 on: April 18, 2014, 09:51:15 AM »
In this case the main problem are the corners. I cannot see an easy way to create chamfered corners of a specific width.
So, i've created custom chamfered pieces and used them for Left/Right Side slots. This rule applies only to open splines, so it was necessary to break all vertices of the base spline, creating separated spline segments.

Besides this, i've used three Sequencers (on Y mode) to alternate betweeen rows of wall+windows and floor separations. There are three sequencers because each slot (Default, Left Side and Right Side) requires differents pieces by row. I used a combination of Mirror+Transform to mirror the corner segments and modify the padding at each side.

I've modified the Probability values of the Randomize operators, to create a distribution similar to your model. You can adjust it to your convenience.

This style requires some additional work, but i hope it's useful as starting point.
Carlos Quintero
iToo Software

GT4505

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Re: Facade system
« Reply #2 on: April 18, 2014, 10:07:05 AM »
Wow, superb! I will try this right away when I get back at the office.
Thank you for the very quick and helpful reply!

Kind regards,
Pieter van Stee
Pieter van Stee