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Author Topic: Wrong Material Mapping  (Read 1855 times)

brlv@brlv.co.il

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Wrong Material Mapping
« on: November 24, 2025, 10:45:03 am »
Hi,
a simple Railclone  object of a residential building,
simple segments of a wall in ADAPTIVE/SCALE/TILE configuration and window elements,
I can't understand why the textures don't appear properly when rendering, they are "smeared" and their layout is not according to coordinates and not random as indicated in the parameters in the VRAYUVWRANDOMIZER Map wizard,
I'm using materials from Chaos Cosmos,
Had tried to play with UVW Map Modifier Setup.
Images attached,
I would appreciate your help
Thank you  :-\

Michal Karmazín

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Re: Wrong Material Mapping
« Reply #1 on: November 24, 2025, 12:04:08 pm »
Hi,

It's really hard to say what's happening exactly in your scene just from the provided images. If possible, please feel free to send us your scene (ideally simplified and containing just problematic object(s)) to check it here. Thanks in advance.

Best regards,

brlv@brlv.co.il

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Re: Wrong Material Mapping
« Reply #2 on: November 24, 2025, 02:14:46 pm »
Thank you.
Done.

Michal Karmazín

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Re: Wrong Material Mapping
« Reply #3 on: November 24, 2025, 02:32:35 pm »
Replied by email.