Itoo Software Forum

Author Topic: Wrong UVW box mapping rotation/direction  (Read 1541 times)

Mantas_Kava

  • Newbie
  • *
  • Posts: 9
Wrong UVW box mapping rotation/direction
« on: October 28, 2019, 05:28:19 PM »
Hello,

How can I fix the rotation on the side so it goes along the red lines that I have marked?
I'm using RC's box mapping feature here. Tried rotating mapping but it rotates on the wrong direction.



Thanks

Rokas

  • Hero Member
  • *****
  • Posts: 3324
Re: Wrong UVW box mapping rotation/direction
« Reply #1 on: October 28, 2019, 05:31:16 PM »
Hi,

can we get Your maxfile RC style please?
Rokas

Mantas_Kava

  • Newbie
  • *
  • Posts: 9
Re: Wrong UVW box mapping rotation/direction
« Reply #2 on: October 28, 2019, 05:47:01 PM »
Sure. You just need the index.xml file, right? Or otherwise where exactly Style properties are stored at?
« Last Edit: October 28, 2019, 05:48:32 PM by Mantas_Kava »

Rokas

  • Hero Member
  • *****
  • Posts: 3324
Re: Wrong UVW box mapping rotation/direction
« Reply #3 on: October 28, 2019, 05:53:28 PM »
Your max scene .max file. hopefully texture is not necessary i will plug any wood
Rokas

Mantas_Kava

  • Newbie
  • *
  • Posts: 9
Re: Wrong UVW box mapping rotation/direction
« Reply #4 on: October 28, 2019, 06:16:06 PM »

Rokas

  • Hero Member
  • *****
  • Posts: 3324
Re: Wrong UVW box mapping rotation/direction
« Reply #5 on: October 29, 2019, 07:14:36 AM »
Ok, rotation does not help in this case. As a workaround You can use Triplanar Map:
Rokas

Mantas_Kava

  • Newbie
  • *
  • Posts: 9
Re: Wrong UVW box mapping rotation/direction
« Reply #6 on: October 29, 2019, 02:31:52 PM »
Okay but this method breaks as soon as you add a second part to an equation.
These two parts has to have different directions, although they belong to the same RC object:



How do I do that then? Or is it not achievable using RailClone? which would be kinda surprising and disappointing at the same time.
Trying to create some wooden doors and windows here.

Dragan

  • Hero Member
  • *****
  • Posts: 1419

Paul Roberts

  • iToo Software
  • Hero Member
  • *****
  • Posts: 2993
Re: Wrong UVW box mapping rotation/direction
« Reply #8 on: October 30, 2019, 07:03:31 PM »
Hi - for maximum control (for example to have a different rotation on the end caps) I would set up a multi-sub object material that has the texture repeated 4 times, each rotated in 90-degree increments. You can then control the direction of the grain on the source geometry simply by switching the material IDs.

A sample file can be downloaded here: https://d.pr/f/hPHJhV

I hope that helps.

All the best,

Paul
Paul Roberts
iToo Software

Dragan

  • Hero Member
  • *****
  • Posts: 1419
Re: Wrong UVW box mapping rotation/direction
« Reply #9 on: October 30, 2019, 09:33:10 PM »
I think we are expecting different results.
I still can't find a mapping solution for rotated segments.

https://we.tl/t-1Z7tnG6hu5

Paul Roberts

  • iToo Software
  • Hero Member
  • *****
  • Posts: 2993
Re: Wrong UVW box mapping rotation/direction
« Reply #10 on: October 31, 2019, 10:46:31 AM »
Hi Dragan,

Yes, sorry. That was a reply to the previous question. I'm still taking a look at the rotated issue.

Cheers,

Paul
Paul Roberts
iToo Software