Itoo Software Forum

RailClone => RailClone Pro (*) => Topic started by: Mantas_Kava on October 28, 2019, 05:28:19 PM

Title: Wrong UVW box mapping rotation/direction
Post by: Mantas_Kava on October 28, 2019, 05:28:19 PM
Hello,

How can I fix the rotation on the side so it goes along the red lines that I have marked?
I'm using RC's box mapping feature here. Tried rotating mapping but it rotates on the wrong direction.

(https://i.imgur.com/y0c2qDM.jpg)

Thanks
Title: Re: Wrong UVW box mapping rotation/direction
Post by: Rokas on October 28, 2019, 05:31:16 PM
Hi,

can we get Your maxfile RC style please?
Title: Re: Wrong UVW box mapping rotation/direction
Post by: Mantas_Kava on October 28, 2019, 05:47:01 PM
Sure. You just need the index.xml file, right? Or otherwise where exactly Style properties are stored at?
Title: Re: Wrong UVW box mapping rotation/direction
Post by: Rokas on October 28, 2019, 05:53:28 PM
Your max scene .max file. hopefully texture is not necessary i will plug any wood
Title: Re: Wrong UVW box mapping rotation/direction
Post by: Mantas_Kava on October 28, 2019, 06:16:06 PM
Here you go- https://we.tl/t-bhQZnBvFOQ (https://we.tl/t-bhQZnBvFOQ)
Title: Re: Wrong UVW box mapping rotation/direction
Post by: Rokas on October 29, 2019, 07:14:36 AM
Ok, rotation does not help in this case. As a workaround You can use Triplanar Map:
(https://i.imgur.com/tT2jmBT.png)
Title: Re: Wrong UVW box mapping rotation/direction
Post by: Mantas_Kava on October 29, 2019, 02:31:52 PM
Okay but this method breaks as soon as you add a second part to an equation.
These two parts has to have different directions, although they belong to the same RC object:

(https://i.imgur.com/vyCr36Y.jpg)

How do I do that then? Or is it not achievable using RailClone? which would be kinda surprising and disappointing at the same time.
Trying to create some wooden doors and windows here.
Title: Re: Wrong UVW box mapping rotation/direction
Post by: Dragan on October 30, 2019, 07:37:22 AM
+1
https://forum.itoosoft.com/railclone-pro-beta/box-mapping/
Title: Re: Wrong UVW box mapping rotation/direction
Post by: Paul Roberts on October 30, 2019, 07:03:31 PM
Hi - for maximum control (for example to have a different rotation on the end caps) I would set up a multi-sub object material that has the texture repeated 4 times, each rotated in 90-degree increments. You can then control the direction of the grain on the source geometry simply by switching the material IDs.

A sample file can be downloaded here: https://d.pr/f/hPHJhV

I hope that helps.

All the best,

Paul
Title: Re: Wrong UVW box mapping rotation/direction
Post by: Dragan on October 30, 2019, 09:33:10 PM
I think we are expecting different results.
I still can't find a mapping solution for rotated segments.

https://we.tl/t-1Z7tnG6hu5
Title: Re: Wrong UVW box mapping rotation/direction
Post by: Paul Roberts on October 31, 2019, 10:46:31 AM
Hi Dragan,

Yes, sorry. That was a reply to the previous question. I'm still taking a look at the rotated issue.

Cheers,

Paul